LOGO_Resources_Info

Logo has been one of my favorite aspects of technology for a very long time. I have done it on very old Apple computers, "less old" Apples, Macs, PC and now [|Terrapin Logo]. Their [|newsletter archives] provide lots of great examples of student work with logo. In my mind, it provides students with **OUTSTANDING** opportunities to improve their problem solving ability. Several versions of LOGO have been installed on lab computers over the years, but the basic principles have stayed the same. A student is able to control the motions of a turtle on the screen by writing short programs, or procedures. The power of logo comes from procedures within procedures. Introducing variables connects the geometry aspect with algebra. An earlier version of your text book had a LOGO appendix in the back, relating different topics in the book to some technology adventures.

Another aspect of LOGO has been the partnership with Legos. The mechanical turtle evolved into robots that were built from Legos and then programmed using LOGO. The partnership has continued and the [|LOGO Foundation]sponsors event where students are able to compete in this academic arena.

What resources are available to help you work with LOGO? I have multiple copies of two booklets available for you to borrow:
 * **quick reference guide** which is a glossary of commands
 * **getting started** which takes you through some easy tasks

Three other books on my shelf with explanation and ideas for projects:
 * //LOGO: Models and Mtheods for Problem Solving//
 * //The Well-Tempered Turtle//
 * //The LOGO Project Book//

To print out your procedures for yourself or MDY, here is a sample of how to use the command PRINTOUT (or PO for short). There is no need for a paper copy; you can upload it to your LOGO page.



This penguin project was done by a couple students a few years ago. And here is a simpler pattern block picture than the one I had shown you earlier in the course.